P1 Describing motion

describe and predict straight-line motion with graphs and the constant-acceleration equations.

Before you begin: M1 · Numbers, units and estimation, M2 · Algebra and graphs for physics.

89 steps about 88 min

Watch first

Part 1

Play: P1 · Describing Motion (Part 1)
Chapters
  • 0:00 Describing motion
  • 1:08 Relative to what?
  • 2:33 Galileo's ship
  • 3:59 Position, displacement and distance
  • 5:40 Speed and velocity
  • 7:01 The first speeding ticket
  • 8:27 Reading a position–time graph
  • 9:52 Speed at an instant
  • 11:27 Usain Bolt's world record
  • 12:56 Acceleration
  • 14:40 Slowing down is accelerating too
  • 16:50 Turning is acceleration
  • 17:45 Velocity–time graphs
  • 19:19 Common mistakes
  • 20:35 Recap and what's next

Part 2

Play: P1 · Describing Motion (Part 2)
Chapters
  • 0:00 From graphs to equations
  • 1:09 The first equation
  • 2:11 The second equation
  • 3:11 The third equation
  • 4:14 The fourth equation
  • 5:48 Using the equations
  • 7:40 Galileo's ramps
  • 9:06 Do heavy things fall faster?
  • 9:42 The Delft tower
  • 10:39 The leaning tower legend
  • 11:52 Free fall and g
  • 13:16 Up and down
  • 14:51 Air resistance
  • 16:10 Step by step
  • 17:33 The hammer and the feather
  • 18:36 Common mistakes
  • 19:29 Recap and what's next

Notes

In this chapter

  • Choose a reference frame, and tell position, displacement and distance apart.
  • Tell average speed, average velocity and instantaneous velocity apart, and read velocity as the slope of a position–time graph.
  • Recognise all three kinds of acceleration (speeding up, slowing down, turning), and read acceleration as the slope of a velocity–time graph and displacement as its area.
  • Derive the four constant-acceleration equations from the velocity–time graph, and choose the right one for a problem.
  • Use free fall, \(g \approx 9.8\ \text{m/s}^2\), for dropped and thrown objects, and say when air resistance can be ignored.
  • Follow changing acceleration in small time steps.

Where, and relative to what?

FIRST, MAKE A PREDICTION

A passenger sits still on a train moving at 30 m/s past a platform. Is the passenger moving?

Show the answer

It depends on the reference frame

The passenger is at rest relative to the train and moving at 30 m/s relative to the platform.

TRY IT / FOLLOW THE REASONING

Sketch a passenger, train and platform. Write one velocity statement for the train frame and another for the platform frame, always naming the observer.

MAKE THE CONNECTION

Key idea

Motion is always measured in a reference frame: an origin, a positive direction, and a clock.

A passenger on a train is at rest relative to the train and moving at 30 m/s relative to the platform; both are right. No frame is truly at rest: the ground at the equator spins at about 0.46 km/s, and the Earth orbits the Sun at about 30 km/s.

Checkpoint: Where, and relative to what? (1 of 2)

Question 1 of 2 Commit to an answer first, then look.

A train moves forwards at 30 m/s relative to the platform. A passenger walks towards the front of the train at 1.5 m/s relative to the train. How fast is the passenger moving relative to the platform?

m/s

Show the answer

31.5 m/s

Relative to the platform the passenger gets the train's motion plus the walk, \(30 + 1.5 = 31.5\) m/s. Walking towards the back would give \(30 - 1.5 = 28.5\) m/s.

Checkpoint: Where, and relative to what? (2 of 2)

Question 2 of 2 Commit to an answer first, then look.

Which of these objects is truly at rest, with no frame needed to say so?

Show the answer

Nothing is, because rest only means rest relative to a frame

Every claim of rest or motion names a reference frame. A parked car is at rest relative to the road and moving at about 30 km/s relative to the Sun.

Position, displacement and distance

-5-4-3-2-1012345678910start · metres

Start at 0 m. Forwards is positive.

Walk 5 metres forwards, then 3 metres back. Where will you finish relative to the start?

Show the answer

2 metres forwards

Displacement compares finish with start: +5 − 3 = +2 m. Distance counts both legs: 5 + 3 = 8 m.

Position, displacement and distance

-5-4-3-2-1012345678910start · metres

Start at 0 m. Forwards is positive.

One walk. Two different measurements.

Displacement is the change in position, with a direction: +5 − 3 = +2 m. Distance is the length of the whole path: 5 + 3 = 8 m.

Try a different return leg. Can you make the displacement zero while the distance keeps growing?

On a line, a sign tells us the direction. Quantities with direction are vectors, which we will explore in M3c.

Checkpoint: Position, displacement and distance (1 of 2)

Question 1 of 2 Commit to an answer first, then look.

You walk 7 m forwards, then 10 m backwards along a straight line. Forwards is positive.

Your displacement in metres.

m

The distance you travelled in metres.

m

Show the answer
  1. -3 m
  2. 17 m

You end up \(7 - 10 = -3\) m from where you started, so the displacement is \(-3\) m, three metres backwards. The path you walked was \(7 + 10 = 17\) m long.

Checkpoint: Position, displacement and distance (2 of 2)

Question 2 of 2 Commit to an answer first, then look.

You run once round a 400 m track and stop where you started. What are your displacement and the distance you ran?

Show the answer

Displacement 0, distance 400 m

Displacement is final position minus start, which is zero for a full lap. Distance is the length of the path, 400 m. This is why a lap has average velocity 0 but a large average speed.

Speed and velocity

FIRST, MAKE A PREDICTION

A runner completes one lap and returns to the start. Can the average velocity be zero while the average speed is positive?

Show the answer

Yes

Displacement is zero for the complete lap, while the distance travelled is the track length.

TRY IT / FOLLOW THE REASONING

Draw a complete lap and mark its start and finish. Divide total distance and total displacement by the same lap time and explain why the answers differ.

MAKE THE CONNECTION

Key idea

Speed is how fast; velocity is how fast and which way. On a position–time graph, velocity is the slope.

Speed and velocity

\[ \begin{gathered} \text{average speed} = \frac{\text{distance travelled}}{\text{time}} \\[.6em] \text{average velocity} = \frac{\text{displacement}}{\text{time}} \end{gathered} \]

Speed and velocity

Worked number: a lap and a speed camera

One 400 m lap in 50 s: average speed 8 m/s, average velocity 0.

An average-speed camera measures exactly an average: 2 km in 80 s is 25 m/s (90 km/h), whatever happened in between.

Speed and velocity

On a position–time graph, velocity is the slope: rising means moving forwards, flat means stopped, falling means coming back. Instantaneous velocity is what the average velocity approaches as the time interval shrinks: the slope of the tangent at a point, which is what a speedometer shows. (This answers Zeno's arrow: at an instant the arrow moves no distance, but it still has a velocity.)

Speed and velocity

A position-time graph with sliders for the starting position and the velocity. The straight line is x = x0 + vt, and its slope is the velocity, shown as a number that updates as you move the sliders.

Try it: change the starting position and the velocity, and move the time. The slope of the line is the velocity.

Speed and velocity

Real data: Usain Bolt, Berlin 2009

From the official 10 m splits, his average speed for the race was \(100/9.58 \approx 10.4\ \text{m/s}\), but his speed in each 10 m rose from about 5.7 m/s to a peak of about 12.3 m/s (44 km/h) between 60 and 70 m, then eased very slightly.

Speed and velocity

Usain Bolt's average speed in each 10 m of his 9.58 s world record, from the official splits: 5.7 m/s over the first 10 m, a peak of 12.3 m/s between 60 and 70 m, and 12 m/s over the last 10 m.102030405060708090100246810121412.3 m/sdistance (m)speed (m/s)
Bolt's average speed in each 10 m of his world record, from the official splits: about 5.7 m/s over the first 10 m, peaking at about 12.3 m/s between 60 and 70 m, then easing slightly.

Checkpoint: Speed and velocity (1 of 3)

Question 1 of 3 Commit to an answer first, then look.

You drive 10 km at 20 km/h, then 10 km at 60 km/h. What is your average speed for the whole 20 km?

km/h

Show the answer

30 km/h

The first leg takes 0.5 h and the second \(1/6\) h, so 20 km takes \(2/3\) h, and \(20/(2/3) = 30\) km/h. It is not the average of the two speeds, 40 km/h, because you spend longer at the slow speed.

Checkpoint: Speed and velocity (2 of 3)

Question 2 of 3 Commit to an answer first, then look.

On a position–time graph, line A is steeper than line B and both slope upwards. What does that say?

Show the answer

A is moving faster than B

The slope of a position–time graph is velocity. Both lines are straight, so both velocities are constant, and the steeper one is larger.

Checkpoint: Speed and velocity (3 of 3)

Question 3 of 3 Commit to an answer first, then look.

A sprinter runs 100 m in 10.0 s. What is her average speed in kilometres per hour?

km/h

Show the answer

36 km/h

\(100/10 = 10\) m/s, and each m/s is 3.6 km/h, so her average speed is 36 km/h. She was faster than that at her peak, because the average includes the slow start.

Acceleration

FIRST, MAKE A PREDICTION

A car goes around a circular track at constant speed. Is it accelerating?

Show the answer

Yes; its velocity changes direction

Acceleration measures any change of velocity, including a turn at constant speed.

TRY IT / FOLLOW THE REASONING

Sketch equal-length velocity arrows at the top and side of a circular track. Compare their directions, then contrast turning with straight-line speeding up and slowing down.

MAKE THE CONNECTION

Key idea

Acceleration is any change of velocity: speeding up, slowing down, or turning.

Acceleration

\[ \begin{gathered} a = \frac{\text{change in velocity}}{\text{time taken}} = \frac{v - u}{t} \\[.6em] \text{unit: m/s}^2 \end{gathered} \]
  • 0 to 100 km/h (27.8 m/s) in 10 s: about \(2.8\ \text{m/s}^2\).
  • Slowing down is acceleration too. 20 m/s to rest in 4 s: \(a = -5\ \text{m/s}^2\). If \(v\) and \(a\) point the same way, the object speeds up; opposite ways, it slows down.
  • Turning is acceleration too. A car going round a roundabout at steady speed has a changing velocity, because its direction changes.
  • John Paul Stapp (1954) stopped from 632 mph (283 m/s) in about 1.4 s: an average of about \(200\ \text{m/s}^2\), around 20 g (peak 46.2 g).

On a velocity–time graph, the slope is the acceleration and the area is the displacement. Going down from position to velocity to acceleration, take slopes; going up, take areas (and add the initial conditions: where it started and how fast).

Acceleration

Myths and mistakes

  • Every object has one true speed. No: speed depends on the reference frame.
  • Speed and velocity are the same. Speed is how fast; velocity is how fast and which way.
  • Deceleration isn't acceleration. Any change of velocity is acceleration.
  • A negative acceleration always means slowing down. Only if the velocity is positive.
  • Average speed is the average of the speeds. No: total distance ÷ total time. 10 km at 10 km/h then 10 km at 30 km/h gives 15 km/h, not 20.

Checkpoint: Acceleration (1 of 2)

Question 1 of 2 Commit to an answer first, then look.

A cyclist moving at 8 m/s slows steadily to 2 m/s in 3 s. What is the acceleration? Forwards is positive.

m/s^2

Show the answer

-2 m/s^2

\(a = (2 - 8)/3 = -2\) m/s². The negative sign says the acceleration points backwards, opposite to the velocity, which is why the cyclist slows down.

Checkpoint: Acceleration (2 of 2)

Question 2 of 2 Commit to an answer first, then look.

A ball has a velocity of −5 m/s and an acceleration of −2 m/s². What is happening to its speed?

Show the answer

It is speeding up

Same sign means speeding up, opposite signs mean slowing down. A negative acceleration does not always mean slowing down.

The equations of uniform acceleration

FIRST, MAKE A PREDICTION

A velocity–time graph rises in a straight line. What does the area under it give?

Show the answer

Displacement

Adding velocity × small time intervals accumulates signed change of position.

TRY IT / FOLLOW THE REASONING

Sketch a velocity rising from 4 to 14 m/s over 5 s. Split its area into a rectangle and a triangle, then compare with the trapezium formula.

MAKE THE CONNECTION

Key idea

For uniform (constant) acceleration, all four "suvat" equations come from one straight-line velocity–time graph.

Here \(s\) is displacement, \(u\) initial velocity, \(v\) final velocity, \(a\) acceleration and \(t\) time.

For example, start at \(u = 4\) m/s with \(a = 2\ \text{m/s}^2\) and wait \(t = 5\) s. The slope gives \(v = 4 + 2\times5 = 14\) m/s, and the area gives \(s = 45\) m, whether you add the rectangle (20 m) to the triangle (25 m) or take the trapezium \(\tfrac12(4 + 14)\times5\).

The equations of uniform acceleration

A velocity-time graph: a straight line from 4 m/s rising by 2 m/s every second, reaching 14 m/s at 5 s. Its slope is the acceleration 2 m/s². The area under it from 0 to 5 s covers 45 m, the same by a rectangle plus a triangle (20 + 25) as by the trapezium.123456246810121416u = 4 m/sv = 14 m/s at 5 st (s)velocity (m/s)
The slope gives v = u + at = 14 m/s after 5 s, and the area under the line covers 45 m.

The equations of uniform acceleration

A velocity-time graph with sliders for the starting velocity and the acceleration. The straight line is v = u + at. Its slope is the acceleration, and the area under it from 0 to a chosen time is the displacement, s = ut + (1/2)at². Both are shown as numbers that update as you move the sliders.

Try it: change the starting velocity and the acceleration, and move the time. The slope is a; the area is s.

The equations of uniform acceleration

Equation How it comes from the graph Leaves out
\(v = u + at\) slope: \(a = (v - u)/t\) \(s\)
\(s = \tfrac12 (u + v)\,t\) area of the trapezium = average velocity × time \(a\)
\(s = ut + \tfrac12 a t^2\) area = rectangle \(ut\) + triangle \(\tfrac12 t (at)\) \(v\)
\(v^2 = u^2 + 2as\) eliminate \(t\) between the first two \(t\)

Recipe: choose a positive direction; list which of \(s, u, v, a, t\) you know; pick the equation that leaves out the one you neither know nor need; rearrange; check units and size.

Braking to rest (\(v = 0\), deceleration of size \(a\)) gives \(s = u^2/2a\): double the speed, four times the braking distance.

The equations of uniform acceleration

Thinking distance and braking distance against speed, with a reaction time of 0.67 s and a deceleration of 6.4 m/s². Thinking distance is a straight line; braking distance is a curve that rises from 14 m at 30 mph (13.4 m/s) to 56 m at 60 mph (26.8 m/s), four times as far.510152025303520406080100brakingthinking14 m56 mspeed (m/s)distance (m)
Thinking distance grows in step with speed, but braking distance grows with its square: braking distance grows from 14 m at 30 mph to 56 m at 60 mph.

The equations of uniform acceleration

Worked number: a braking train

A train braking from 30 m/s at 0.5 m/s² needs 900 m and 60 s.

Checkpoint: The equations of uniform acceleration (1 of 3)

Question 1 of 3 Commit to an answer first, then look.

A car travelling at 20 m/s brakes steadily to rest in 50 m. What is the size of its deceleration?

m/s^2

Show the answer

4 m/s^2

With \(v = 0\), \(v^2 = u^2 + 2as\) gives \(a = -u^2/2s = -400/100\). The deceleration has size 4 m/s², pointing against the motion.

Checkpoint: The equations of uniform acceleration (2 of 3)

Question 2 of 3 Commit to an answer first, then look.

You know \(u\), \(a\) and \(t\) and want the displacement \(s\). Which equation do you use?

Show the answer

\(s = ut + \tfrac12 a t^2\)

Choose the equation that leaves out the one quantity you neither know nor need, here \(v\). That is \(s = ut + \tfrac12 a t^2\).

Checkpoint: The equations of uniform acceleration (3 of 3)

Question 3 of 3 Commit to an answer first, then look.

A motorbike starts from rest and accelerates steadily at 3.0 m/s² for 4.0 s. How far does it travel, in metres?

m

Show the answer

24 m

With \(u = 0\), \(s = \tfrac12 a t^2 = \tfrac12\times3\times16 = 24\) m.

Falling

FIRST, MAKE A PREDICTION

A heavy ball and a light ball are released together from the same height in a vacuum. Which reaches the ground first?

Show the answer

They arrive together

Under gravity alone near Earth's surface, both have the same downward acceleration and the same initial conditions.

TRY IT / FOLLOW THE REASONING

Write the weight and second-law equation for each ball and cancel its mass. Separate this vacuum prediction from a feather-and-ball test in air.

MAKE THE CONNECTION

Key idea

Under gravity alone, every object near the Earth's surface accelerates downwards at the same rate, \(g \approx 9.8\ \text{m/s}^2\), whatever its weight.

Falling

  • Galileo's ramps (published 1638): a ball rolling down a gentle slope covers distances in the ratio 1 : 4 : 9 : 16 after 1, 2, 3, 4 equal times: the steps go 1, 3, 5, 7, just as \(s = \tfrac12 a t^2\) predicts.
  • Heavy and light: Aristotle taught that heavier bodies fall faster. Stevin and de Groot (Delft, 1586) dropped two lead balls, one ten times heavier, and heard a single bang. Galileo argued it from logic (tie a light body to a heavy one). The Leaning Tower of Pisa drop is probably a legend. On the Moon (Apollo 15, 1971), a hammer and a feather landed together.

Falling

Worked number: free fall

Dropped from rest: \(v = gt\), \(s = \tfrac12 g t^2\) (4.9 m after 1 s, 19.6 m after 2 s, 44.1 m after 3 s).

Thrown up at 15 m/s: it reaches the top after \(15/9.8 \approx 1.5\) s, about 11.5 m up, and its acceleration is \(g\) downwards all the way, including at the top.

Falling

The distance fallen from rest, 4.9t², against time: 4.9 m after 1 s, 19.6 m after 2 s, 44.1 m after 3 s, in the ratio 1 : 4 : 9 that Galileo found.123410203040506070804.9 m19.6 m44.1 mt (s)distance fallen (m)
A stone dropped from rest falls 4.9, 19.6 and 44.1 m in 1, 2 and 3 s: the distances grow as 1 : 4 : 9, the pattern Galileo measured.

Falling

Air resistance (drag) grows with speed until it balances the weight: terminal velocity, about 55 m/s (200 km/h) for a skydiver lying flat, reached after roughly 12 s. Ignore air for dense, compact objects over short falls; don't for light, spread-out objects or long, fast falls.

Checkpoint: Falling (1 of 3)

Question 1 of 3 Commit to an answer first, then look.

A stone is dropped from rest from a tall tower. Ignoring air, how fast is it moving after 3.0 s?

m/s

Show the answer

29.4 m/s

Starting from rest, \(v = gt = 9.8\times3.0 = 29.4\) m/s, about 106 km/h.

Checkpoint: Falling (2 of 3)

Question 2 of 3 Commit to an answer first, then look.

On the Moon, an astronaut drops a hammer and a feather together from the same height. Write down what you expect and why, then read the answer.

Show the solution

They land together. With no air to push back, both accelerate at the Moon's \(g\) whatever their mass. This is what the Apollo 15 crew showed in 1971.

Checkpoint: Falling (3 of 3)

Question 3 of 3 Commit to an answer first, then look.

A ball is thrown straight up at 12 m/s. Ignoring air, how long does it take to reach the top, in seconds?

s

Show the answer

1.22448979592 s

\(0 = 12 - 9.8t\), so \(t = 12/9.8 \approx 1.22\) s. The ball keeps accelerating at 9.8 m/s² downwards all the way, including at the top.

Step by step

FIRST, MAKE A PREDICTION

A falling object's acceleration changes as air resistance grows. Can one constant-acceleration formula describe the whole fall exactly?

Show the answer

No; the acceleration is not constant

The usual uniform-acceleration equations assume one acceleration value throughout the interval.

TRY IT / FOLLOW THE REASONING

Break the fall into short intervals. In each, estimate the acceleration from the current state and update using the chapter's stated order; then ask how a smaller step changes the result.

MAKE THE CONNECTION

Key idea

When acceleration changes, the suvat equations don't apply. Chop time into small steps \(\Delta t\), and in each step update the velocity and then the position.

Step by step

\[ \begin{gathered} v_\text{new} = v + a\,\Delta t \\[.6em] x_\text{new} = x + v\,\Delta t \\[.6em] \text{then recompute } a \\ \text{from the new } v \end{gathered} \]

Step by step

Worked number: stepping with drag

With a simple drag model \(a = 9.8\,(1 - (v/55)^2)\) and 1 s steps, the speed goes 0, 9.8, 19.3, 27.9, 35.2, … and creeps up to 55 m/s. Smaller steps are more accurate. This is how computers simulate motion.

Step by step

A skydiver stepped forward with a = 9.8(1 - (v/55)²). With steps of 1 s the speed is 45.3 m/s after 6 s; with steps of 0.1 s it is 43.6 m/s. Both level off towards the terminal velocity of 55 m/s.246810121020304050600.1 s steps1 s steps43.6 m/s at 6 st (s)speed (m/s)
The same skydiver stepped two ways: about 45 m/s after 6 s with 1 s steps, but 43.6 m/s with steps of 0.1 s. Smaller steps are more accurate.

Checkpoint: Step by step (1 of 2)

Question 1 of 2 Commit to an answer first, then look.

A skydiver's acceleration is \(a = 9.8\,(1 - (v/55)^2)\) m/s². At \(v = 20\) m/s, take one step of 1 s. What is the new velocity?

m/s

Show the answer

28.5041322314 m/s

At 20 m/s the acceleration is \(9.8\,(1 - 0.132) \approx 8.50\) m/s², so after 1 s the velocity is about \(20 + 8.50 = 28.5\) m/s. The next step would use the new, larger \(v\), and so a smaller \(a\).

Checkpoint: Step by step (2 of 2)

Question 2 of 2 Commit to an answer first, then look.

You halve the time step in a step-by-step calculation. What happens?

Show the answer

The answer is usually more accurate, but there are twice as many steps to do

A smaller step follows the changing acceleration more closely, so the answer is usually more accurate, but you need twice as many steps. This is the trade computers make.

Key terms

Key terms

Kinematics
The description of motion, without asking what causes it.
Reference frame
The point of view you measure from: an origin, a positive direction and a clock.
Position / displacement / distance
Where something is / its change in position, with a direction / the length of the path.
Average speed / velocity
Distance ÷ time / displacement ÷ time.

Key terms

Instantaneous velocity
The velocity at one instant: the slope of the position–time graph there.
Acceleration
The rate of change of velocity (m/s²).
Uniform acceleration
Constant acceleration.
Initial conditions
Where an object starts and how fast.

Key terms

Free fall
Motion under gravity alone.
Air resistance (drag)
A push against the motion through air.
Terminal velocity
The steady top speed when drag balances weight.
Time step
A small slice of time, \(\Delta t\), in a step-by-step calculation.

History and sources

Galileo's ship (1632)

Galileo's ship (1632). In the Dialogue Concerning the Two Chief World Systems (Second Day), a cabin below decks with butterflies, fish and dripping water behaves the same whether the ship is at rest or moving steadily. Source: Galileo's ship.

Walter Arnold, the first speeding conviction (Kent, 1896)

Walter Arnold, the first speeding conviction (Kent, 1896). On 28 January 1896 he drove a Benz through Paddock Wood at about 8 mph in a 2 mph limit, was chased by a policeman on a bicycle, and was fined for speeding. Source: Guinness World Records.

Zeno's arrow (about 450 BC)

Zeno's arrow (about 450 BC). At each instant the arrow occupies a space equal to itself, so is it ever moving? Recorded by Aristotle (Physics VI.9). Source: S. Marc Cohen, Zeno's paradox of the arrow.

Usain Bolt's 9.58 s (Berlin, 16 August 2009)

Usain Bolt's 9.58 s (Berlin, 16 August 2009). IAAF 10 m splits (from the gun; reaction time 0.146 s): 1.89, 2.88, 3.78, 4.64, 5.47, 6.29, 7.10, 7.92, 8.75, 9.58 s. Source: O. Helene and M. T. Yamashita, "The force, power and energy of the 100 meter sprint", arXiv:0911.1952 (Table I).

John Paul Stapp (New Mexico, 10 December 1954)

John Paul Stapp (New Mexico, 10 December 1954). 632 mph on the Sonic Wind No. 1 rocket sled, stopped in about 1.4 s, peak 46.2 g. Source: New Mexico Museum of Space History: John P. Stapp.

Galileo's inclined planes (1638)

Galileo's inclined planes (1638). Two New Sciences, Third Day: a parchment-lined groove, a bronze ball, time measured by weighing water; "repeated a full hundred times", the distances were as the squares of the times. Source: Two New Sciences.

Simon Stevin and Jan Cornets de Groot (Delft, 1586)

Simon Stevin and Jan Cornets de Groot (Delft, 1586). Two lead balls, one ten times heavier, dropped about 30 feet from the Nieuwe Kerk, landed together. Source: Delft tower experiment.

The Leaning Tower of Pisa

The Leaning Tower of Pisa. The story comes from Vincenzo Viviani's account, written in 1654; Galileo never described it, and most historians treat it as a legend. Galileo's published argument (Two New Sciences, First Day) ties a light body to a heavy one. Source: Galileo's Leaning Tower of Pisa experiment.

The hammer and the feather (Apollo 15, 2 August 1971)

The hammer and the feather (Apollo 15, 2 August 1971). David Scott dropped a 1.32 kg aluminium hammer and a falcon feather on the Moon: "Mr. Galileo was correct in his findings." Source: NASA NSSDC: Apollo 15 hammer–feather drop.

Numbers used:

Numbers used: skydiver terminal velocity about 55 m/s (Terminal velocity); UK Highway Code typical stopping distances (worked example); the step-by-step drag model is illustrative.

Worked example: why braking distance quadruples

Watch the worked example

Play: P1 Worked Example · Why Braking Distance Quadruples
Chapters
  • 0:00 The question
  • 0:51 Thinking distance
  • 1:39 Braking distance
  • 3:12 The picture behind it
  • 4:05 Checks and what we used

The problem

Problem. The UK Highway Code's typical stopping distances (dry road) are thinking + braking: 20 mph 6 + 6 m; 30 mph 9 + 14 m; 40 mph 12 + 24 m; 50 mph 15 + 38 m; 60 mph 18 + 55 m; 70 mph 21 + 75 m. Why does doubling the speed double the thinking distance but roughly quadruple the braking distance?

Solution

  1. Convert: 1 mph ≈ 0.447 m/s, so 30 mph ≈ 13.4 m/s.
  2. Thinking distance: the car keeps its speed for the reaction time (about 0.67 s): \(s = ut = 13.4 \times 0.67 \approx 9\) m. So thinking distance \(\propto u\): 18 m at 60 mph. ✓
  3. Braking distance: with constant deceleration \(a\) to rest, \(v^2 = u^2 + 2as\) with \(v = 0\) gives \(s = \dfrac{u^2}{2a}\), so braking distance \(\propto u^2\).

Solution

  1. The deceleration assumed: \(a = \dfrac{u^2}{2s} = \dfrac{13.4^2}{2 \times 14} \approx 6.4\ \text{m/s}^2\), about two-thirds of \(g\).
  2. Check the whole table: with that one value, \(u^2/2a\) gives 6, 14, 25, 39, 56 and 76 m: within about a metre of every figure.
  3. Pictures: on a velocity–time graph, braking from \(2u\) with the same slope makes a triangle twice as tall and twice as wide: four times the area. And kinetic energy \(\propto v^2\): four times the energy to remove.

Solution

  1. Checks: units \((\text{m/s})^2/(\text{m/s}^2) = \text{m}\); \(u \to 0\) gives \(s \to 0\). On wet roads (Highway Code rule 227) stopping distances are at least double.

Practice

★ Warm-up

  1. A bus travels 600 m along a straight road in 50 s, then returns 200 m in 20 s. Find its average velocity for the whole trip, in metres per second. Then find its average speed and say why the two differ.

    Hint

    Average velocity uses the net displacement; average speed uses the total distance walked. Both divide by the total time.

    m/s

    Solution

    Displacement +400 m in 70 s: \(400/70 \approx +5.7\ \text{m/s}\). Distance 800 m in 70 s: average speed \(800/70 \approx 11.4\ \text{m/s}\). They differ because the bus turned round, so the distance is twice the displacement.

Problem 2 (★ Warm-up)

  1. A train speeds up uniformly from rest to 25 m/s in 50 s. Find its acceleration, and then how far it travels, in metres.

    Hint

    Find the acceleration from the change in velocity over the time, then the distance from the area under the velocity–time graph.

    m

    Solution

    \(a = (25 - 0)/50 = 0.5\ \text{m/s}^2\). \(s = \tfrac12(0 + 25)\times50 = 625\ \text{m}\).

Problem 3 (★ Warm-up)

  1. A stone is dropped from rest from a 20 m cliff. Ignoring air resistance, how long does it take to fall, in seconds? Then find how fast it is going at the bottom.

    Hint

    It starts from rest, so use \(s = \tfrac12 g t^2\) for the time, then \(v = gt\) for the speed.

    s

    Solution

    \(s = \tfrac12 g t^2 \Rightarrow t = \sqrt{2s/g} = \sqrt{40/9.8} \approx 2.0\ \text{s}\). \(v^2 = 2gs \Rightarrow v = \sqrt{2\times9.8\times20} \approx 19.8\ \text{m/s}\).

Problem 4 (★ Warm-up)

  1. A car moving at +15 m/s brakes with an acceleration of −3 m/s². Is it speeding up or slowing down? Then find how long, in seconds, until it stops.

    s

    Solution

    Velocity and acceleration point opposite ways: slowing down. \(t = (0 - 15)/(-3) = 5\ \text{s}\).

★★ Standard

  1. Two-stage journey. A cyclist speeds up from rest to 12 m/s in 4 s, rides at 12 m/s for 10 s, then brakes uniformly to rest in 3 s. Sketch the velocity–time graph, find the braking acceleration, and find the total distance, in metres.

    Hint

    Split the graph into a rising line, a flat line and a falling line. The braking acceleration is the slope of the last one; the distance is the total area.

    m

    Solution

    Braking: \(a = (0 - 12)/3 = -4\ \text{m/s}^2\). Distance = area = \(\tfrac12\times4\times12 + 12\times10 + \tfrac12\times3\times12 = 24 + 120 + 18 = 162\ \text{m}\).

Problem 6 (★★ Standard)

  1. A ball is thrown straight up at 20 m/s. (a) How high does it rise, in metres? (b) How long until it returns to the thrower's hand? (c) What is its acceleration at the top?

    Hint

    Take up as positive, so \(a = -9.8\ \text{m/s}^2\). At the top the velocity is zero. The return trip takes as long as the climb.

    m

    Solution

    Up positive, \(a = -9.8\ \text{m/s}^2\). (a) \(0 = 20^2 - 2\times9.8\times s \Rightarrow s \approx 20.4\ \text{m}\). (b) Up: \(t = 20/9.8 \approx 2.04\ \text{s}\); the fall back takes the same time, so about 4.1 s in all (or \(s = 0\) in \(s = ut + \tfrac12 at^2\): \(t = 2u/g\)). (c) 9.8 m/s² downwards; only the velocity is zero there.

Problem 7 (★★ Standard)

  1. From Bolt's splits, he passed 40 m at 4.64 s and 60 m at 6.29 s. What was his average speed over that 20 m, in m/s?

    m/s

    Solution

    \(20/(6.29 - 4.64) = 20/1.65 \approx 12.1\ \text{m/s}\), times 3.6 ≈ 44 km/h.

Problem 8 (★★ Standard)

  1. A car brakes at 6.4 m/s² after a reaction time of 0.67 s. Find the total stopping distance from 100 km/h, in metres. Then find it from 50 km/h, and the factor by which it grows.

    Hint

    Thinking distance is speed times reaction time. Braking distance is \(u^2/2a\). Convert km/h to m/s first (divide by 3.6).

    m

    Solution

    (a) 100 km/h ≈ 27.8 m/s: thinking ≈ 18.6 m; braking \(27.8^2/(2\times6.4) \approx 60.3\ \text{m}\); total ≈ 79 m. (b) 50 km/h ≈ 13.9 m/s: thinking \(13.9\times0.67 \approx 9.3\ \text{m}\); braking ≈ 15.1 m; total ≈ 24 m. Factor ≈ 3.2: between 2 (thinking part) and 4 (braking part).

Problem 9 (★★ Standard)

  1. Dropped from 2.0 m, how long does an object take to land on the Moon (\(g = 1.62\ \text{m/s}^2\)), in seconds? How long on Earth, without air?

    Hint

    Dropped from rest means \(s = \tfrac12 g t^2\), so \(t = \sqrt{2s/g}\). Only \(g\) changes between the two worlds.

    s

    Solution

    \(t = \sqrt{2s/g}\): Moon \(\sqrt{4/1.62} \approx 1.57\ \text{s}\); Earth \(\sqrt{4/9.8} \approx 0.64\ \text{s}\). Check: the ratio is \(\sqrt{9.8/1.62} \approx 2.5\).

Problem 10 (★★ Standard)

  1. Overtaking room. A car speeds up from 10 m/s to 30 m/s while covering 150 m. Find its acceleration, in metres per second squared, assuming it is steady.

    Hint

    You know \(u\), \(v\) and \(s\), and you neither know nor need \(t\). Choose the equation that leaves \(t\) out.

    m/s^2

    Solution

    \(v^2 = u^2 + 2as \Rightarrow a = (v^2 - u^2)/2s = (900 - 100)/300 \approx 2.67\ \text{m/s}^2\). Check: the average speed is 20 m/s, so the time is \(150/20 = 7.5\) s, and \(a = 20/7.5 \approx 2.67\ \text{m/s}^2\) ✓.

Problem 11 (★★ Standard)

  1. The rocket sled. John Paul Stapp's sled was stopped from 283 m/s in about 1.4 s. Find the average deceleration, in units of \(g\) (\(g = 9.8\ \text{m/s}^2\)).

    Hint

    Divide the change in velocity by the time to get the acceleration in m/s², then divide by 9.8.

    Solution

    \(a = 283/1.4 \approx 202\ \text{m/s}^2\), and \(202/9.8 \approx 20.6\), so about 20.6 g. (His peak was 46.2 g: an average hides the peaks.)

★★★ Stretch

  1. Spreadsheet: a falling skydiver. Use the model \(a = 9.8\,(1 - (v/55)^2)\) m/s². Starting from rest, build a table with columns \(t\), \(v\), \(a\), \(x\), using steps \(\Delta t = 1\) s: \(v_\text{new} = v + a\,\Delta t\), \(x_\text{new} = x + v\,\Delta t\). Find \(v\) after 6 s. Then repeat with \(\Delta t = 0.5\) s and 0.1 s. What do you notice?

    Hint

    In a spreadsheet, each row refers to the row above: for example B3 = B2 + C2*$H$1, where H1 holds Δt.

    Solution

    After 6 s: about 45.3 m/s with 1 s steps, 44.3 m/s with 0.5 s steps, 43.6 m/s with 0.1 s steps. The answers settle down as the steps shrink (towards about 43.4 m/s, the exact value for this model). Big steps overshoot because they use the larger acceleration from the start of each step for the whole step. Distance after 12 s with 1 s steps: about 437 m, and about 450 m with fine steps, close to the "about 450 m to reach terminal velocity" figure for skydivers.

Problem 13 (★★★ Stretch)

  1. Two cars. Car A passes a junction at a steady 20 m/s. At that moment car B starts from rest at the junction and accelerates at 2.5 m/s² in the same direction. After how many seconds does B catch A? Then find where, and how fast B is going then.

    Hint

    Write each car's position as a function of time and set them equal. Discard the solution at \(t = 0\).

    s

    Solution

    \(x_A = 20t\), \(x_B = \tfrac12\times2.5\,t^2 = 1.25t^2\). Equal when \(1.25t^2 = 20t \Rightarrow t = 16\ \text{s}\), at \(x = 320\ \text{m}\). B's speed: \(2.5\times16 = 40\ \text{m/s}\), twice A's (as it must be: equal displacements in equal times means equal average velocities, and B's average is half its final speed).

Problem 14 (★★★ Stretch)

  1. A well. You drop a stone into a well and hear the splash 3.0 s later. Sound travels at 340 m/s. Estimate the depth, in metres, allowing for the time the sound takes to climb back. By how much does ignoring the sound's travel time overestimate it?

    Hint

    The 3.0 s is the fall time plus the time for sound to come up. Try a fall time a little under 3 s and adjust.

    m

    Solution

    Ignoring sound: \(\tfrac12\times9.8\times3^2 \approx 44\ \text{m}\). Allowing for it: fall time \(t_f\) plus \(d/340\) equals 3.0 s, with \(d = 4.9t_f^2\). Trying \(t_f = 2.88\ \text{s}\): \(d \approx 40.6\ \text{m}\), and sound takes \(40.6/340 \approx 0.12\ \text{s}\): total 3.00 s ✓. So the well is about 40.7 m deep: the simple estimate is about 8% too deep.

Check yourself

Answer these out loud, from memory. Then try again in a few days.

Check yourself

  • What is a reference frame, and why must motion be described relative to one?

Check yourself

  • How do position, displacement, and distance traveled differ?

Check yourself

  • How do average speed, average velocity, and instantaneous velocity differ?

Check yourself

  • What is acceleration, and how can an object accelerate while slowing down?

Check yourself

  • How do position–time, velocity–time, and acceleration–time graphs relate?

Check yourself

  • How can slopes and areas be used to reconstruct an object's motion?

Check yourself

  • How are the constant-acceleration equations derived and applied?

Check yourself

  • How can changing acceleration be understood through small time steps before learning calculus?

Check yourself

  • What is free fall, and when is it reasonable to neglect air resistance?

Check yourself

  • How do initial conditions determine the motion predicted by a model?

Summary

Summary

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Further learning

Khan Academy (found in Khan Academy's search index on 2026-10-05; Khan Academy blocks automated link checking, so tell us if one has moved):

Free textbook: OpenStax, University Physics Volume 1, chapter 3, Motion Along a Straight Line (checked 2026-10-05): 3.1 Position, Displacement, and Average Velocity · 3.2 Instantaneous Velocity and Speed · 3.3 Average and Instantaneous Acceleration · 3.4 Motion with Constant Acceleration · 3.5 Free Fall

Simulation: PhET: The Moving Man: set the position, velocity or acceleration and watch all three graphs together.

Watch the original: NASA NSSDC: the Apollo 15 hammer–feather drop (with video).


Next: M3a · Angles and radians · Progress